local ruyi_change = fk.CreateSkill {

  name = "joy__ruyi_change",

  tags = { Skill.Compulsory, },

}



ruyi_change:addEffect("active", {
  name = "joy__ruyi_change",
  prompt = "选择【如意金箍棒】的范围。",
  frequency = Skill.Compulsory,
  card_num = 0,
  target_num = 0,
  interaction = function(self,player)
    return UI.Spin { from = 1, to = 4 }
  end,
  card_filter = Util.FalseFunc,
})

return ruyi_change